OculusVR has invented a new unit of time. It’s called flicks

Flicks is a unit of time defined in C++.
A flick (frame-tick) is a very small unit of time. It is 1/705600000 of a second, exactly.
From the announcement:
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This unit of time is the smallest time unit which is LARGER than a nanosecond, and can in integer quantities exactly represent a single frame duration for 24hz, 25hz, 30hz, 48hz, 50hz, 60hz, 90hz, 100hz, 120hz, and also 1/1000 divisions of each. This makes it suitable for use via std::chrono::duration and std::ratio for doing timing work against the system high resolution clock, which is in nanoseconds, but doesn’t get slightly out of sync when doing common frame rates.
In order to accomodate media playback, we also support some common audio sample rates as well. This list is not exhaustive, but covers the majority of digital audio formats. They are 8kHz, 16kHz, 22.05kHz, 24kHz, 32kHz, 44.1kHz, 48kHz, 88.2kHz, 96kHz, and 192kHz. While humans can’t hear higher than 48kHz, the higher sample rates are used for working audio files which might later be resampled or retimed.
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