Oh my god !! Playing the devil's role is so embarrassing, But anyways I have already used a harsh word so would continue
From the day I read about AppSurfer, OnLive ( also dead ) and other such streaming apps be it gaming or not, I have been sceptical of the tall claims so in that terms there is no vagueness. I am sure it did not work for me, what I don't remember are the exact details.
From your technical descriptions you are in fact proving my conjecture to be right that the rendering is happening on the server which is a non scalable solution be it on a GPU or CPU. How many rendering sessions did you support on one CPU in one shot ? The requirement would be equivalent of requiring the the processing power of all of CPUs/GPUs who are connected with your server and demanding rendering.
The fps you are talking of can only be the best case, It can actually get really worse either due to huge rendering load on the server or network problems or screen mismatch resulting in an unresponsive app
As regards business case why would an app developer pay to demo their app with non native experience with chances of it being sub-par. The app developers would end up losing prospects.
BTW I viewed your interview, you seem to be struggling with the live device ( always happens that way ), the video on the TV was good