The meaning of MDA

In 2004 an academic paper, broke down game design into 3 sections:

  1. Mechanics: the workings of the game, the rules, the systems, progression, music, artwork etc..
  2. Dynamics: how the player acts in response of those mechanics
  3. Aesthetics: how the player feels by doing the actions

ex: Doom mechanic of ammo drops on killing enemies made the player push forward, which made them feel like Rambo. 

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