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Younger Generations are Playing Video Games for Shorter Periods of Time [Report]

One of the most common behaviors of gaming aficionados over the years has been to sit for hours at a time playing with, or against, fellow gamers across the world, but recent findings from IEEE, has dispelled myths of the “traditional” gamer.

Gamers from around the world were invited to view and participate in the interactive timeline launched on Facebook from June 11 – July 13.

The timeline revealed that younger generations of gamers are actually playing for a shorter period of time. Respondents aged 18-24 years shared that they have only played five to eight hours, at most, in one sitting, while respondents aged 25-34 years indicated that the longest they have played videos games in one sitting was 15+ hours, more than twice the amount of hours spent by younger participants. The average amount of gaming in one sitting as reported by timeline participants was approximately eight hours.

58% of participants also revealed that they prefer gaming in campaign over online mode. Solo game-playing in campaign mode, a continuous storyline in a fictitious world, has become the favorite choice for gamers compared to online gaming where the gamer is connected to opponents through the internet.

A trend also emerged from the findings that those in the gaming world are confident that augmented realty/virtual reality (AR/VR) will be the next revolution in gaming. When asked about the “next big innovation for gaming,” 51 percent of respondents, globally, believe that (AR/VR) is the future of gaming. Open-source gaming (21 percent), which allows the user to customize their game play and formatting because the game’s source codes are publically available, and second-screen gaming/smart glasses (18 percent) rounded out the top three “next big innovation for gaming” responses from participants.

  •  46% feel that rom-cartridges were the most impactful technology developed during the second generation of gaming (1977-1983).
  • Helping with system speeds, the fourth generation of gaming (1987-1994) brought CD-ROM gaming consoles to the forefront, but 53 percent of participants actually feel that the most impactful technology during that generation was 16-bit microprocessors.
  •  During the sixth generation of gaming (1997-2005), 31 percent of survey respondents believe that advancements in gaming consoles’ central processing unit/graphics processing unit (CPU/GPU) speeds were the most impactful technology of that generation.

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