14 UX Deliverables: What will I be making as a UX designer?

14 UX Deliverables: What will I be making as a UX designer?

UX deliverables, a term that describes the outputs of a UX design process during its various stages. The deliverables produced by UX designers vary according to their role in the design team and also depending on the methods and tools used by each role. We will provide an overview of the most common types of deliverables.

Storyboards

These are comic strips that outline the user’s actions and circumstances under which these are performed.

References and Where to Learn More

Learn more about brainstorming and other idea-generation methods in the course Design Thinking: The Ultimate Guide: https://www.interaction-design.org/courses/design-thinking-the-ultimate-guide

Personas

A persona is a fictional character which the designers build as a sort of user stereotype. It represents the typical users, their goals, motivations, frustrations, and skills.

UX Writing / Microcopy

This specialized writing is about designing the conversation between a digital product and the person using it.

High-fidelity prototypes

These are pixel-perfect prototypes that show all the visual and typographic design details of the product as it would be shown on a real screen.

Customer Journey Maps

A diagram that represents the steps (i.e., the process) taken by a user to meet a specific goal.

Evaluation Deliverables

You must also evaluate your (and your peers’) work to ensure it meets the users’ and the organization’s objectives

Features and Content Requirements

New UX designers might be asked to design certain features or work around pre-defined requirements

User Needs and Product Objectives

Understand product objectives and user needs before you begin your work.

Analytics Report

When a designed product has been released and has been running for a while, your company might make some usage analytics data available to you

Detach Yourself from Your Deliverables

Design is a fluid activity, and you must mentally prepare yourself to adapt to changes

Visual Design

Problems with visual design can turn users off so quickly that they never discover all the smart choices you made with navigation or interaction design.

Design Systems

A library of reusable components and guidelines that people within a company can combine into interfaces and interactions

User Flows

A user flow (also known as a task flow) diagram is a simple chart outlining the steps that a user has to take with your product or service in order to meet a goal.

Sitemaps

Like physical maps, they help you find your way through a website.

Wireframes

The first interface-related deliverables in UX design process

The Take Away

In order to produce a wireframe, should a designer not have a complete understanding of the users and their needs?

Usability Reports

summarize findings into a usability report

Prototypes

A prototype is a simulation of the product or solution you want to build. It is an early version of a product or feature with which people can interact.

Low-fidelity prototypes

These are inexpensive and serve as a rough guide to allow designers to get a feel of how and where they should place content.

Mockups

These are just images.

Brainstorming

Generate ideas about how to address the issues and opportunities identified in the user research phase.

Information Architecture and Interaction Design

Larger UX teams might have specialist information architects and interaction designers, while in smaller teams, UX designers will likely perform these roles.

Source

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