Product teams like to believe that great products begin with an original idea. That belief causes a lot of bad products.
Most teams do not fail because they lack ideas. They fail because they change too many things at once. They redesign the workflow, invent new user habits, add new features, choose a new business model, and then try to explain the whole thing to a market that never asked for it.
When the product fails, nobody knows why.
Was the idea wrong? Was the user flow weak? Was the product hard to understand? Did the team build the wrong feature? Did users dislike the price? Or did they simply not care?
This is the problem that Mark Pincus tried to solve with the Proven, Better, New framework.
He developed the idea at Zynga after his experience with Tribe.net, where the team tried to rethink too many parts of the product. Pincus later described the result as “death by 1,000 compromises.”
The lesson was simple: innovation works better when you limit it.
A strong product does not need to be new in every way. It needs a proven base, an obvious improvement, and one clear area of risk.

